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Term 3
Pharaohs
How and why did ancient Egyptians build pyramids?
Design and construct a 3D Egyptian pyramid.
(c/c topic)
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Construction
Design:
- When designing, can explore different initial ideas before coming up with a final design
- To develop and follow simple design criteria
- To test ideas out through using prototypes
Make:
- Select from and use a wider range of tools and equipment to perform practical tasks e.g. cutting, shaping, joining and finishing, accurately
- Select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities
- Apply their understanding of how to strengthen, stiffen and reinforce more complex structures
- To (with growing confidence,) carefully select from a range of tools and equipment, explaining their choices;
Evaluate:
- Evaluate the key events, including technological developments, and designs of individuals in design and technology that have helped shape the world. (pyramids link)
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- Research pyramids (how were they built?)
- To use and develop design criteria to inform the design of innovative, functional pyramid
- To use annotated sketches and cross-sectional drawings to develop and communicate their ideas
- To apply their understanding of how to strengthen, stiffen and reinforce more complex structures in order to create more useful characteristics of products
- To explore what materials products are made from and suggest reasons for this
- To place the main stages of making in a systematic order
- To learn to use a range of tools and equipment safely, appropriately and accurately
- To use a wider range of materials and components, including construction materials
- To evaluate their product against their original design criteria
- To understand that wide and flat based objects are more stable
- To know that a paper net is a flat 2D shape that can become a 3D shape once assembled.
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model
structure
stable
construct
human impact
strength
structure
materials
modify
engineer
designer
test
evaluate
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Y4
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Term 1
Scrumdidilyumptious
How will Charlie get all his goodies back home safely?
Design and make a pouch for Charlie to hold his chocolate in.
(c/c literacy)
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Materials
Design:
- Research materials to use for the container – which is the strongest?
- To use their knowledge of a broad range of existing products (which hold and carry things) to help generate their ideas
- Explore what materials products are made from and suggest reasons for this
- To explore and evaluate existing products, explaining the purpose of the product and whether it is designed well to meet the intended purpose
- Develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
Make:
- Select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately
- Select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities
- With growing confidence, carefully select from a range of tools and equipment, explaining their choices
- To learn to use a range of tools and equipment safely
Evaluate:
- Consider their design criteria as they make progress and are willing to alter their plans, sometimes considering the views of others if this helps them to improve their product
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- Research and look at different types of bags
- Measure carefully to avoid mistakes
- Attempt to make the product strong
- Continue working o the product even if the original didn’t work
- Make a strong, stiff structure
- To know that creating a mock up (prototype) of their design is useful for checking ideas and proportions.
- To identify the design features of their products that will appeal to intended customers
- To design innovative and appealing products that have a clear purpose and are aimed at a specific user
- To evaluate the key events, including technological developments, and designs of individuals in design and technology that have helped shape the world.
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Products
develop
research
evaluate
model
structure
product
stable
construct
combine
components
purpose
packaging
criteria
self evaluate
modify
designer
test
analyse
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Term 2
Gods & Mortals
How interactive can we make a book?
Design and make an interactive book using electricity.
(c/c science)
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Mechanisms
Design:
- Identify and name Gods and Mortals and their powers
- Research which materials conduct electricity
- Design their own bracelet to conduct electricity to light up Zeus’ bolt.
- To design innovative and appealing products that have a clear purpose and are aimed at a specific user
Make:
- To learn to use a range of tools and equipment safely
- To use a wider range of materials and components, including construction materials and kits, textiles and mechanical and electrical components
- With growing independence, measure and mark out to the nearest cm and millimetre;
- To cut, shape and score materials with some degree of accuracy
- To assemble, join and combine material and components with some degree of accuracy
Evaluate:
- To explore and evaluate existing products, explaining the purpose of the product and whether it is designed well to meet the intended purpose
- To evaluate their product against their original design criteria
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- To explain how particular parts of their products work
- When designing, explore different initial ideas before coming up with a final design
- To test ideas out through using prototypes
- To develop and follow simple design criteria
- understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]
- create their own circuit to light up Zeus’ bolt.
- To shape, form, model and construct from imagination
- To use surface patterns / textures
- To understand and demonstrate how mechanical and electrical systems have an input and output process
- To make and represent simple electrical circuits, such as a series and parallel, and components to create functional products
- To use mechanical systems in their products
- Can evaluate the key events, including technological developments, and designs of individuals in design and technology that have helped shape the world (circuits link)
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function
template
develop
evaluate
model
mechanism
practical
combine
components
criteria
self evaluate
modify
procedure
engineer
test
analyse
circuits
lights
switches
electrical systems
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Term 3
Burps, Bottoms & Bile
How can we make the best Paella?
Cook a healthy paella
(c/c topic)
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Cooking and Nutrition
Design/preparation
- To prepare ingredients using appropriate cooking utensils.
- Designing a recipe within a given budget, drawing upon previous taste testing judgements.
Make
- To measure and weigh ingredients to the nearest gram and millilitre
- To use a range of techniques such as mashing, crushing, grating, cutting
- With support, use a heat source to cook ingredients showing awareness of the need to control the temperature of the hob and/or oven
- To start to independently follow a recipe.
Evaluate
- Evaluating a recipe, considering: taste, smell, texture, and appearance.
- Describing the impact of the budget on a selection of ingredients.
- Evaluating and comparing a range of food products.
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- Start to know when, where and how food is grown (such as herbs, tomatoes and strawberries) in the UK, Europe and the wider world
- Understand how to prepare and cook a variety of predominantly savoury dishes safely and hygienically
- Explain that a healthy diet is made up of a variety and balance of different food and drink, as represented in the Eatwell Guide and be able to apply these principles when planning and cooking dishes
- Understand that to be active and healthy, nutritious food and drink are needed to provide energy for the body
- Start to understand seasonality
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Temperature
Utensil
Measure
Weigh
Ingredients
evaluate
product
cook
ingredients
recipe
purpose
production
packaging
label
criteria
seasonality
nutritious
healthy
test
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Y5
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Term 1
Revolting Romans
How far will our model Roman catapult launch?
Design and model a Roman catapult with gears and pulleys
(c/c topic)
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Mechanisms
Design:
- Develop their own simple design specification to guide their thinking.
- Develop and communicate ideas through discussion, annotated drawings and drawings from different views.
- Use internet and questionnaires for research and design ideas
- Take a user’s view into account when designing.
Make:
- Produced detailed/suitable lists of tools, equipment and materials.
- Formulate step-by-step plans and, if appropriate, allocate tasks within a team.
- Select from and use a range of tools and equipment to make products that are accurately assembled and well finished.
- Use selected tools/ equipment with good level of precision
- Mainly accurately apply a range of finishing techniques.
Evaluate:
- Evaluating the work of others and receiving feedback on own work.
- Suggesting points for improvement.
- Evaluate a quality of design while designing and making
- Evaluate and discuss existing products, considering: how well they’ve been made, materials, whether they work, fit for purpose.
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- Generate innovative ideas by carrying out research on why the Romans made and used catapults.
- Refine product after testing
- Grow in confidence about trying new/different ideas
- Begin to use cams, pulleys, or gears to create movement.
- To know mechanisms can be used to change one kind of motion into another.
- To know that mechanisms control movement.
- Understand how gears and pulleys can be used to speed up, slow down or change the direction of movement.
- Know and use technical vocabulary relevant to use the project.
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User
Purpose
Design
Model
Evaluate
Prototype
Functional
Innovated
Design criteria
Pulley
Gear
Rotation
Spindle
Axle
Control
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Term 2
If the world was a village
Where do dream catchers come from?
Design and make a dream catcher using a variety of materials.
(c/c topic)
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Materials
Design:
- Use their knowledge of a broad range of existing products to help generate their ideas
- To design products that have a clear purpose and indicate the design features of their products that will appeal to the intended user
- To generate a range of design ideas and clearly communicate final designs
- To independently plan by suggesting what to do next
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Make:
- To with growing confidence, select from a wide range of tools and equipment, explaining their choices
- To apply their understanding of how to strengthen, stiffen and reinforce more complex structures in order to create more useful characteristics of products
- To select from a range of materials and components according to their functional properties and aesthetic qualities
- To learn to use a range of tools and equipment safely and appropriately
- To use a full range of materials and components, including textiles
- To cut a range of materials with precision and accuracy
- To shape and score materials with precision and accuracy
- To assemble, join and combine materials and components with accuracy.
Evaluate:
- To critically evaluate the quality of design, manufacture and fitness for purpose of products as they design and make
- To explain how particular parts of their products work
- To evaluate their ideas and products against the original design criteria, making changes as needed.
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- To use annotated sketches, cross-sectional drawings and exploded diagrams (possibly including computer-aided design) to develop and communicate their ideas
- Research where dream catchers come from and why they are made.
- Explore what dream catchers are made from and the different types of materials.
- Select materials carefully, considering intended use of product appearance.
- Explain how product meets design criteria.
- Measure accurately enough to ensure precision.
- Ensure product is strong and fit for purpose.
- Begin to reinforce and strengthen a 3D frame.
- To refine the finish using techniques to improve the appearance of their product, such as sanding or a more precise scissor cut after roughly cutting out a shape.
- To understand and demonstrate that mechanical and electrical systems have an input, process and output
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function
template
develop
evaluate
structure
product
stable
practical
construct
purpose
criteria
self-evaluate
test
analyse
make
strong
joining techniques
attractive
reinforce
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Term 3
Traders & Raiders
What is the importance/effectiveness of the Viking longboats?
Design, scale up and build a strong, stable Viking long boat.
(c/c topic)
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Construction
Design:
- To use research to inform and develop detailed design criteria to inform the design of innovative, functional and appealing products that are fit for purpose and aimed at a target market
- To design products that have a clear purpose and indicate the design features of their products that will appeal to the intended user
Make:
- To independently plan by suggesting what to do next and create step-by-step plans as a guide to making
- To with growing confidence, select from a wide range of tools and equipment, explaining their choices
- To learn to use a range of tools and equipment safely and appropriately
- To use a full range of materials and components, including construction materials
- To cut a range of materials with precision and accuracy
- To assemble, join and combine materials and components with accuracy
- To apply their understanding of how to strengthen, stiffen and reinforce more complex structures in order to create more useful characteristics of products
Evaluate:
- To explain how particular parts of their products work.
- Investigate and analyse products linked to their final product.
- Compare the final product to the original design specification and record the evaluations.
- Test products with intended user and critically evaluate the quality of the design, manufacture, functionality and fitness for purpose.
- Consider the views of others to improve their work.
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- Understand how to strengthen, stiffen and reinforce 3D frameworks.
- Know and use technical vocabulary relevant to the project.
- To independently take exact measurements and mark out, to within 1 millimetre
- To know that properties are words that describe the form and function of materials.
- To understand why material selection is important based on properties.
- To understand the material (functional and aesthetic) properties of wood.
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Construction
Frame structure
Stiffen
Strengthen
Reinforce
Triangulation
Stability
Shape
Join
Temporary
Permanent
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Y6
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Term 1
Fallen Fields
Can you put on a show with moving puppets?
Design and make shadow puppets and create a shadow puppet show linking to WW2.
(c/c topic)
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Mechanisms
Design
- To use annotated sketches
- To apply their understanding of how to strengthen, stiffen and reinforce more complex structures in order to create more useful characteristics of products
- To independently plan by suggesting what to do next
Make:
- Understand and demonstrate that mechanical and electrical systems have an input, process and output
- To with growing confidence, select from a wide range of tools and equipment, explaining their choices
- To use a full range of materials and components, including construction materials and kits, textiles, and mechanical components
- To cut a range of materials with precision and accuracy
- To assemble, join and combine materials and components with accuracy
- To explain how mechanical systems, such as cams, create movement and use mechanical systems in their products
Evaluate:
- Critically evaluate the quality of design, manufacture and fitness for purpose of products as they design and make
- To explain how particular parts of their products work
- To evaluate their ideas and products against the original design criteria, making changes as needed.
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- Understand how shadows are formed and how they can change size.
- Research theatres
- WW2 link – knowledge of soldiers and their lives
- Refine product after testing, considering aesthetics, functionality and purpose.
- Incorporate hydraulics and pneumatics
- Be confident to try new/different ideas
- Use cams, pulleys and gears to create movement.
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function
template
develop
model
structure
product
finish
construct
mechanism
components
purpose
production
design criteria
self evaluate
modify
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Term 2
Darwin’s Delights
Can we create an island inspired by Kensuke’s Island using textile skills?
Design and create a 3D model of an island inspired by Kensuke’s Island.
(c/c literacy)
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Textiles
Design
- To design products that have a clear purpose and indicate the design features of their products that will appeal to the intended user
- To independently plan by suggesting what to do next
- To create step-by-step plans as a guide to making
Make
- To with growing confidence, select from a wide range of tools and equipment, explaining their choices
- To select from a range of materials and components according to their functional properties and aesthetic qualities
- To cut a range of materials with precision and accuracy
- To join textiles using a greater variety of stitches, such as backstitch, whip stitch, blanket stitch
- To refine the finish using techniques to improve the appearance of their product, such as sanding or a more precise scissor cut after roughly cutting out a shape.
- To consider the availability and costings of resources when planning out designs
- To assemble, join and combine materials with accuracy
- To demonstrate how to measure, make a seam allowance, tape, pin, cut, shape and join fabric with precision to make a more complex product;
Evaluate
- To complete detailed competitor analysis of other products on the market
- To evaluate their ideas and products against the original design criteria, making changes as needed.
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- To independently take exact measurements and mark out, to within 1 millimetre
- Research Kensuki’s island and develop their own island explaining why they have chosen the features for their island.
- To understand that it is important to design with an audience in mind
- To know that using a template helps to accurately mark out a design on fabric.
- To understand the importance of consistently sized stiches.
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research
template
develop
textile
evaluate
model
structure
product
construct
combine
components
purpose
criteria
self evaluate
modify
procedure
engineer
designer
test
analyse
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Term 3
New Horizons
Who will win Great Year 6 bread bake off?
Baking bread
(c/c science)
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Cooking and Nutrition
Design
- Writing a recipe, explaining the key steps, method and ingredients.
- Including facts and drawings from research undertaken
Make
- Following a recipe, including using the correct quantities of each ingredient.
- Adapting a recipe based on research.
- Working to a given timescale.
- Working safely and hygienically with independence.
Evaluate
- Evaluating a recipe, considering taste, smell, texture and origin of the food group.
- Taste testing and scoring final products.
- Suggesting and writing up their own throughout the planning, preparation and cooking process.
- Evaluating health and safety in production to minimise cross contamination.
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- To know that ‘flavour’ is how a food or drink tastes.
- To know that many countries have ‘national dishes’ which are recipes associated with that country.
- To know that ‘processed food’ means food that has been put through multiple changes in a factory.
- To understand that is it important to wash fruit and vegetables before eating to remove any dirt and insecticides.
- To understand what happens to a certain food before it appears on the supermarket shelf (Farm to Fork).
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cook
ingredients
recipe
combine
prepare
purpose
production
packaging
label
human impact
criteria
self evaluate
modify
seasonality
taste
texture
appearance
aroma
temperature
measure
hygiene
safety
sweet
savoury
analyse
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