Computing
BackThe intent of our computing curriculum is to deliver a sequence of lessons that equips pupils to use computational thinking and creativity to understand the ever-changing world. It ensures that children develop the knowledge and understanding of how digital systems work and apply their knowledge through programming. It enables pupils to succeed and become digitally literate so they are able to use, express themselves and develop their ideas through information and communication technology.
As a result, they will:
- Understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
- Analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
- Evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
- They will become responsible, competent, confident and creative users of information and communication technology
- Have a seamless transition from Primary to Secondary Phase
PROGRAMMING: EYFS |
|
INTRODUCE |
Experiment with Beebots and ‘programming’ each other |
UNDERSTAND |
Use cards to plan a program. |
PROGRAMMING: KEY STAGE 1 -- Year 1 and 2 |
|
INSTRUCT |
Making things happen |
ROBOTS |
Controlling floor robots |
LOGO |
Control an on-screen object |
CREATE |
Create a simple activity / game |
PROGRAMMING: LOWER KEY STAGE 2 -- Year 3 and 4 |
|
PROGRAM |
Complete a series of on-screen challenges and tasks |
EXPLORE |
Create a visual display / physical model |
SYSTEMS |
Control a simple physical / simulated system with inputs and outputs |
CREATE |
Create a simple activity / game |
PROGRAMMING: UPPER KEY STAGE 2 -- Year 5 and 6 |
|
DESIGN |
Use programming to create an activity for younger children |
INSTRUCT |
Create a step by step guide to help someone experience a programming activity |
SYSTEMS |
Control a more complex physical / simulated system with inputs and outputs |
CREATE |
Create an app / game / activity |
DATA HANDLING AND MULTIMEDIA: EYFS |
|
INTRODUCE |
Identify computers/technology around the school |
UNDERSTAND |
Collaboratively create a graph showing simple data |
DATA HANDLING AND MULTIMEDIA: KEY STAGE 1 -- Year 1 and 2 |
|
GRAPHS |
Create charts and graphs |
DATABASES |
Create a database |
STORIES |
Create a multimedia story |
ANIMATE |
Create an animation |
DATA HANDLING AND MULTIMEDIA: LOWER KEY STAGE 2 -- Year 3 and 4 |
|
BRANCH |
Compare creation of branching databases done manually with computer generated |
SPREADSHEETS |
Entering data and using simple calculation techniques |
CREATE |
Create a multimedia resource for a younger child |
DATA HANDLING AND MULTIMEDIA: UPPER KEY STAGE 2 -- Year 5 and 6 |
|
DATABASES |
Searching and interrogating databases |
MODE |
Spreadsheet modeling |
BROADCAST |
Make and promote a news broadcast |
DIGITAL LITERACY AND ONLINE TECHNOLOGIES: EYFS |
|
INTRODUCE |
Uses of technology |
DIGITAL LITERACY AND ONLINE TECHNOLOGIES: KEY STAGE 1 -- Year 1 and 2 |
|
TECHNOLOGIES |
Technology around us |
COMMUNICATE |
Using the Internet – email / message |
DIGITAL LITERACY AND ONLINE TECHNOLOGIES: LOWER KEY STAGE 2 -- Year 3 and 4 |
|
WEBSITES |
Computers and networks: working with websites and pages |
COLLABORATE |
Online Collaboration – Pupils experience a range of online collaborative experiences (VC, Discussions, Shared Writing, Blogs, Wikis) |
THINK |
Making sense of online content |
DIGITAL LITERACY AND ONLINE TECHNOLOGIES: UPPER KEY STAGE 2 -- Year 5 and 6 |
|
NETWORKS |
Computers and networks |
COLLABORATE |
Online collaboration – Pupils experience a range of online collaborative experiences (VC, Discussions, Shared Writing, Blogs, Wikis) |
EVALUATE |
Making Sense of Online Content – Evaluating websites, assessing validity and reliability of web content
|
E-SAFETY: EYFS |
|
INTRODUCE |
When technology goes wrong… |
E-SAFETY: KEY STAGE 1 -- Year 1 and 2 |
|
SAFE |
Use technology safely and respectfully |
ZIP |
Keeping personal information private and know where to go for help and support |
E-SAFETY: LOWER KEY STAGE 2 -- Year 3 and 4 |
|
SMART |
Use technology safely, respectfully and responsibly |
FLAG |
Recognise acceptable/unacceptable behaviour. Know a range of ways to report concerns about content and contact |
E-SAFETY: UPPER KEY STAGE 2 -- Year 5 and 6 |
|
RESPECT |
Use technology safely, respectfully and responsibly |
CONTACT |
Recognise acceptable/unacceptable behaviour and know a range of ways to report concerns about content and contact |