Computing

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The intent of our computing curriculum is to deliver a sequence of lessons that equips pupils to use computational thinking and creativity to understand the ever-changing world. It ensures that children develop the knowledge and understanding of how digital systems work and apply their knowledge through programming. It enables pupils to succeed and become digitally literate so they are able to use, express themselves and develop their ideas through information and communication technology.

As a result, they will:

  • Understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • Analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • Evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • They will become responsible, competent, confident and creative users of information and communication technology
  • Have a seamless transition from Primary to Secondary Phase

PROGRAMMING: EYFS

INTRODUCE

Experiment with Beebots and ‘programming’ each other

UNDERSTAND

Use cards to plan a program.

PROGRAMMING: KEY STAGE 1 -- Year 1 and 2             

INSTRUCT

Making things happen

ROBOTS

Controlling floor robots

LOGO

Control an on-screen object

CREATE

Create a simple activity / game

PROGRAMMING: LOWER KEY STAGE 2  -- Year 3 and 4

PROGRAM

Complete a series of on-screen challenges and tasks

EXPLORE

Create a visual display / physical model

SYSTEMS

Control a simple physical / simulated system with inputs and outputs

CREATE

Create a simple activity / game

PROGRAMMING: UPPER KEY STAGE 2 -- Year 5 and 6          

DESIGN

Use programming to create an activity for younger children

INSTRUCT

Create a step by step guide to help someone experience a programming activity

SYSTEMS

Control a more complex physical / simulated system with inputs and outputs

CREATE

Create an app / game / activity

DATA HANDLING AND MULTIMEDIA: EYFS

INTRODUCE

Identify computers/technology around the school

UNDERSTAND

Collaboratively create a graph showing simple data

DATA HANDLING AND MULTIMEDIA: KEY STAGE 1 -- Year 1 and 2

GRAPHS

Create charts and graphs

DATABASES

Create a database

STORIES

Create a multimedia story

ANIMATE

Create an animation

DATA HANDLING AND MULTIMEDIA: LOWER KEY STAGE 2 -- Year 3 and 4

BRANCH

Compare creation of branching databases done manually with computer generated

SPREADSHEETS

Entering data and using simple calculation techniques

CREATE

Create a multimedia resource for a younger child

DATA HANDLING AND MULTIMEDIA: UPPER KEY STAGE 2 -- Year 5 and 6                    

DATABASES

Searching and interrogating databases

MODE

Spreadsheet modeling

BROADCAST

Make and promote a news broadcast

DIGITAL LITERACY AND ONLINE TECHNOLOGIES: EYFS

INTRODUCE

Uses of technology

DIGITAL LITERACY AND ONLINE TECHNOLOGIES: KEY STAGE 1 -- Year 1 and 2

TECHNOLOGIES

Technology around us

COMMUNICATE

Using the Internet – email / message

DIGITAL LITERACY AND ONLINE TECHNOLOGIES: LOWER KEY STAGE 2 -- Year 3 and 4

WEBSITES

Computers and networks: working with websites and pages

COLLABORATE

Online Collaboration – Pupils experience a range of online collaborative experiences (VC, Discussions, Shared Writing, Blogs, Wikis)

THINK

Making sense of online content

DIGITAL LITERACY AND ONLINE TECHNOLOGIES: UPPER KEY STAGE 2 -- Year 5 and 6

NETWORKS

Computers and networks

COLLABORATE

Online collaboration – Pupils experience a range of online collaborative experiences (VC, Discussions, Shared Writing, Blogs, Wikis)

EVALUATE

Making Sense of Online Content – Evaluating websites, assessing validity and reliability of web content

 

E-SAFETY: EYFS

INTRODUCE

When technology goes wrong…

E-SAFETY: KEY STAGE 1 -- Year 1 and 2

SAFE

Use technology safely and respectfully

ZIP

Keeping personal information private and know where to go for help and support

E-SAFETY: LOWER KEY STAGE 2 -- Year 3 and 4

SMART

Use technology safely, respectfully and responsibly

FLAG

Recognise acceptable/unacceptable behaviour. Know a range of ways to report concerns about content and contact

E-SAFETY: UPPER KEY STAGE 2 -- Year 5 and 6

RESPECT

Use technology safely, respectfully and responsibly

CONTACT

Recognise acceptable/unacceptable behaviour and know a range of ways to report concerns about content and contact